ShitEngine
1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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这里列出了所有类成员,并附带类的详细说明:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
~
- c -
CameraComponent() :
CameraComponent
Capture() :
Prefab
category :
FieldMeta
charToByte() :
UITextInput
CircleCollider2D() :
CircleCollider2D
clampCursor() :
UITextInput
Clear() :
EventBus
,
ResourceManager
clear() :
Tilemap
,
TypedCacheBase
,
TypedResourceCache< Res >
ClearAll() :
EventBus
ClearClipRect() :
Renderer
clearFocus() :
TextInputGate
clearFrameDurations() :
Animation
ClearScreen() :
Renderer
ClearViewport() :
Renderer
clip :
AnimatorState
clipAt() :
AnimationComponent
clipCount() :
AnimationComponent
clips() :
AnimationComponent
Close() :
Window
cols :
AnimationClip
Component() :
Component
componentByUuid() :
Scene
ComponentRef() :
ComponentRef< T >
conditions :
AnimatorTransition
Config() :
Config
config :
EngineContext
containsGameObject() :
Scene
containsPoint() :
UIRendererComponent
Count() :
TypeRegistry
count() :
TypeRegistry
Create() :
TypeInfo
create() :
ResourceTraits< Audio >
,
ResourceTraits< Font >
,
ResourceTraits< Texture >
createGameObject() :
Scene
createJoint() :
PhysicsSystem2D
createRigidBody() :
PhysicsSystem2D
CreateTextureFromSurface() :
Renderer
CreateTrackGroup() :
AudioPlayer
Critical() :
Log
current() :
EngineContext
currentStateIndex() :
Animator
currentStateName() :
Animator
制作者
1.17.0