ShitEngine
1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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这里列出了所有类成员,并附带类的详细说明:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
~
- r -
range :
FieldMeta
readOnly :
FieldMeta
ReadPixels() :
Renderer
rebuildJoint() :
PhysicsSystem2D
Rect() :
Rect
rect :
AnimFrame
red :
Color
Ref() :
TypeInfoBuilder
ReflectType :
TypeInfoBuilder
refType :
FieldInfo
Register() :
TypeInfoBuilder
,
TypeRegistry
RegisterAllTypes() :
PluginManager
registerBehavior() :
BehaviorSystem
registerCamera() :
RenderSystem
registerComponent() :
Scene
registerJoint() :
PhysicsSystem2D
registerRenderer() :
RenderSystem
registerRigidBody() :
PhysicsSystem2D
registerSystem() :
Scene
registerType() :
TypeRegistry
registerTypes :
PluginManager::LoadedPlugin
RegisterTypesFn :
PluginManager
registerUIRenderer() :
UIRenderSystem
release() :
Audio
,
Font
,
Resource
,
Texture
releaseFocus() :
TextInputGate
removeClip() :
AnimationComponent
removeComponent() :
GameObject
removeGameObject() :
Scene
removeGameObjectByName() :
Scene
removeParam() :
Animator
removeState() :
Animator
removeTransition() :
Animator
RenderCoordinatesToWindow() :
Renderer
Renderer() :
Renderer
renderer :
EngineContext
RendererComponent() :
RendererComponent
RenderSystem() :
RenderSystem
requestFocus() :
TextInputGate
requestSort() :
UIRendererComponent
resetAllBehaviors() :
BehaviorSystem
resetComponent() :
System
resetCurrent() :
EngineContext
resetPressed() :
UIButton
ResetState() :
Input
resetState() :
Input
ResetTotalTime() :
Time
ResolveAssetPath() :
ResourceManager
ResolveBases() :
TypeRegistry
resolveBases() :
TypeRegistry
resolveParentRect() :
UITransform
Resource() :
Resource
ResourceManager() :
ResourceManager
resources :
EngineContext
resume() :
AnimationComponent
,
AudioTrack
ResumeAll() :
AudioPlayer
resumeAll() :
AudioTrackGroup
returnType :
MethodInfo
RigidBody2D :
PhysicsSystem2D
,
RigidBody2D
rows :
AnimationClip
Run() :
Game
run() :
Game
制作者
1.17.0