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ShitEngine 1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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Rectangle struct (float precision), with SDL_FRect conversion 更多...
#include <Math.h>
Public 成员函数 | |
| Rect ()=default | |
| Rect (float x, float y, float w, float h) | |
| SDL_FRect | toSDL () const |
静态 Public 成员函数 | |
| static Rect | fromSDL (const SDL_FRect &r) |
Public 属性 | |
| float | x = 0.0f |
| float | y = 0.0f |
| float | w = 0.0f |
| float | h = 0.0f |
Rectangle struct (float precision), with SDL_FRect conversion
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default |
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inline |
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static |
| SDL_FRect toSDL | ( | ) | const |
| float h = 0.0f |
| float w = 0.0f |
| float x = 0.0f |
| float y = 0.0f |