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ShitEngine 1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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#include <ResourceManager.h>
Public 类型 | |
| using | KeyType = std::string |
| using | HashType = std::hash<std::string> |
静态 Public 成员函数 | |
| static std::unique_ptr< Audio > | create (ResourceManager &owner, const KeyType &key) |
静态 Public 属性 | |
| static constexpr std::string_view | kTypeName = "音频" |
| using HashType = std::hash<std::string> |
| using KeyType = std::string |
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inlinestatic |
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staticconstexpr |