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ShitEngine 1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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#include <ResourceManager.h>
Public 类型 | |
| using | KeyType = FontKey |
| using | HashType = FontKeyHash |
静态 Public 成员函数 | |
| static std::unique_ptr< Font > | create (ResourceManager &owner, const KeyType &key) |
静态 Public 属性 | |
| static constexpr std::string_view | kTypeName = "字体" |
| using HashType = FontKeyHash |
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inlinestatic |
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staticconstexpr |