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ShitEngine 1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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状态间转换(可序列化;同一状态可有多条,按序求值) 更多...
#include <Animator.h>
Public 属性 | |
| int | fromState = -1 |
| 源状态索引(-1 = 任意) | |
| int | toState = -1 |
| 目标状态索引 | |
| std::vector< AnimatorTransitionCondition > | conditions |
| 全部满足才切换 | |
| float | exitTime = 0.0f |
| 保留:切换延迟(秒),当前实现立即切换 | |
状态间转换(可序列化;同一状态可有多条,按序求值)
| std::vector<AnimatorTransitionCondition> conditions |
全部满足才切换
| float exitTime = 0.0f |
保留:切换延迟(秒),当前实现立即切换
| int fromState = -1 |
源状态索引(-1 = 任意)
| int toState = -1 |
目标状态索引