ShitEngine 1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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类索引
A
ActionBinding (Shit)
Animation (Shit)
AnimationClip (Shit)
AnimationComponent (Shit)
Animator (Shit)
AnimatorParameter (Shit)
AnimatorState (Shit)
AnimatorTransition (Shit)
AnimatorTransitionCondition (Shit)
AnimFrame (Shit)
Audio (Shit)
AudioPlayer (Shit)
AudioSource (Shit)
AudioTrack (Shit)
AudioTrackGroup (Shit)
AxisBinding (Shit)
B
Behavior (Shit)
BehaviorSystem (Shit)
BoxCollider2D (Shit)
C
CameraComponent (Shit)
CircleCollider2D (Shit)
Color (Shit)
UIButton::ColorBlock (Shit)
Component (Shit)
Prefab::ComponentData (Shit)
ComponentRef (Shit)
Config (Shit)
E
EngineContext (Shit)
EnumValue (Shit)
Event (Shit)
EventBus (Shit)
F
FieldInfo (Shit)
FieldMeta (Shit)
Font (Shit)
FontKey (Shit)
FontKeyHash (Shit)
G
Game (Shit)
GameObject (Shit)
I
Input (Shit)
InputMappingsConfig (Shit)
J
Joint2D (Shit)
L
PluginManager::LoadedPlugin (Shit)
Log (Shit)
M
MethodInfo (Shit)
P
PhysicsSystem2D (Shit)
PluginManager (Shit)
Prefab (Shit)
ProjectConfig (Shit)
PropertyInfo (Shit)
R
RangeMeta (Shit)
Rect (Shit)
Renderer (Shit)
RendererComponent (Shit)
RenderSystem (Shit)
Resource (Shit)
ResourceManager (Shit)
ResourceTraits (Shit)
ResourceTraits< Audio > (Shit)
ResourceTraits< Font > (Shit)
ResourceTraits< Texture > (Shit)
RigidBody2D (Shit)
S
Scene (Shit)
SceneManager (Shit)
SceneSerializer (Shit)
Sprite (Shit)
SpriteRenderer (Shit)
SpriteSheet (Shit)
System (Shit)
T
TextInputGate (Shit)
Texture (Shit)
Tilemap (Shit)
Time (Shit)
TransformComponent (Shit)
TypedCacheBase (Shit)
TypedResourceCache (Shit)
TypeInfo (Shit)
TypeInfoBuilder (Shit)
TypeRegistry (Shit)
U
UIButton (Shit)
UICanvas (Shit)
UIImage (Shit)
UIRendererComponent (Shit)
UIRenderSystem (Shit)
UIText (Shit)
UITextArea (Shit)
UITextBox (Shit)
UITextInput (Shit)
UITransform (Shit)
W
WeakComponentRef (Shit)
Window (Shit)
WindowConfig (Shit)