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ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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动作绑定配置 更多...
#include <Config.h>
Public 属性 | |
| std::vector< std::string > | keys |
| 绑定的按键名(SDL scancode 名,如 "Space"/"Left Shift") | |
动作绑定配置
settings.json → inputMappings.actions: "Jump": ["Space", "MouseButton.Left"] "Attack": ["J"]
| std::vector<std::string> keys |
绑定的按键名(SDL scancode 名,如 "Space"/"Left Shift")