ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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这里是所有函数, 及指向其所属类的链接:
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onAfterDeserialize() :
Component
,
SpriteRenderer
onAttach() :
AnimationComponent
,
Behavior
,
BoxCollider2D
,
CameraComponent
,
CircleCollider2D
,
Component
,
RendererComponent
,
RigidBody2D
,
UIRendererComponent
onComponentAttached() :
BehaviorSystem
,
PhysicsSystem2D
,
RenderSystem
,
System
,
UIRenderSystem
onComponentDetached() :
BehaviorSystem
,
PhysicsSystem2D
,
RenderSystem
,
System
,
UIRenderSystem
onCreate() :
Behavior
,
Component
,
RigidBody2D
onDestroy() :
AnimationComponent
,
Behavior
,
BoxCollider2D
,
CircleCollider2D
,
Component
,
RendererComponent
,
RigidBody2D
,
UIImage
,
UIRendererComponent
,
UIText
onDetach() :
Behavior
,
BoxCollider2D
,
CameraComponent
,
CircleCollider2D
,
Component
,
RendererComponent
,
RigidBody2D
,
UIRendererComponent
onKeyDown() :
UITextArea
,
UITextInput
onPointerDown() :
UIButton
onPointerEnter() :
UIButton
onPointerExit() :
UIButton
onPointerUp() :
UIButton
onRender() :
RendererComponent
,
SpriteRenderer
,
UIButton
,
UIImage
,
UIRendererComponent
,
UIText
,
UITextArea
,
UITextBox
,
UITextInput
onStart() :
AnimationComponent
,
Behavior
onTextEditing() :
UITextInput
onTextInput() :
UITextInput
onUpdate() :
AnimationComponent
,
Behavior
operator bool() :
WeakComponentRef< T >
operator->() :
WeakComponentRef< T >
operator=() :
AudioManager
,
AudioPlayer
,
AudioTrack
,
Component
,
Config
,
EngineContext
,
EventBus
,
FontManager
,
Game
,
GameObject
,
Renderer
,
ResourceManager
,
Scene
,
SceneManager
,
SpriteSheet
,
TextInputGate
,
TextureManager
,
Time
,
TypeRegistry
,
Window
制作者
1.17.0