ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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这里是所有函数, 及指向其所属类的链接:
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Info() :
Log
Init() :
AudioPlayer
,
Config
,
Game
,
Log
,
Renderer
,
ResourceManager
,
Time
,
Window
init() :
Config
,
Game
,
PhysicsSystem2D
,
Scene
,
System
InitBuiltinTypes() :
TypeRegistry
initBuiltinTypes() :
TypeRegistry
InitMappings() :
Input
initMappings() :
Input
insertNewline() :
UITextArea
,
UITextInput
insertText() :
UITextBox
,
UITextInput
instantiate() :
Prefab
,
Scene
IsActionDown() :
Input
isActionDown() :
Input
IsActionPressed() :
Input
isActionPressed() :
Input
IsActionReleased() :
Input
isActionReleased() :
Input
isEnabled() :
CameraComponent
isFinished() :
AudioTrack
isFixedRotation() :
RigidBody2D
isFlipped() :
Sprite
,
SpriteRenderer
,
UIImage
isFocused() :
UITextInput
isInteractable() :
UIButton
IsKeyDown() :
Input
isKeyDown() :
Input
IsKeyPressed() :
Input
isKeyPressed() :
Input
IsKeyReleased() :
Input
isKeyReleased() :
Input
isLooping() :
Animation
IsMouseButtonDown() :
Input
isMouseButtonDown() :
Input
IsMouseButtonPressed() :
Input
isMouseButtonPressed() :
Input
IsMouseButtonReleased() :
Input
isMouseButtonReleased() :
Input
isMultiline() :
UITextInput
isNeedDestroy() :
GameObject
IsOpen() :
Window
IsPaused() :
Game
isPaused() :
AnimationComponent
,
AudioTrack
isPlaying() :
AnimationComponent
,
AudioTrack
isRegistered() :
Component
IsRunning() :
Game
isStarted() :
Behavior
isVisible() :
RendererComponent
,
UIRendererComponent
制作者
1.17.0