ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
Toggle main menu visibility
载入中...
搜索中...
未找到
这里是所有函数, 及指向其所属类的链接:
A
B
C
D
E
F
G
H
I
L
M
O
P
R
S
T
U
V
W
~
- c -
CameraComponent() :
CameraComponent
Capture() :
Prefab
charToByte() :
UITextInput
CircleCollider2D() :
CircleCollider2D
clampCursor() :
UITextInput
Clear() :
EventBus
ClearAll() :
EventBus
ClearAllFonts() :
ResourceManager
ClearAllTextures() :
ResourceManager
ClearAudio() :
ResourceManager
ClearClipRect() :
Renderer
clearFocus() :
TextInputGate
ClearFont() :
ResourceManager
ClearScreen() :
Renderer
ClearTexture() :
ResourceManager
ClearViewport() :
Renderer
Close() :
Window
Component() :
Component
Config() :
Config
containsPoint() :
UIRendererComponent
Count() :
TypeRegistry
count() :
TypeRegistry
Create() :
TypeInfo
createGameObject() :
Scene
createRigidBody() :
PhysicsSystem2D
CreateTextureFromSurface() :
Renderer
CreateTrackGroup() :
AudioPlayer
Critical() :
Log
current() :
EngineContext
制作者
1.17.0