ShitEngine
1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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这里是所有函数, 及指向其所属类的链接:
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ReadPixels() :
Renderer
rebuildJoint() :
PhysicsSystem2D
Rect() :
Rect
Ref() :
TypeInfoBuilder
Register() :
TypeInfoBuilder
,
TypeRegistry
RegisterAllTypes() :
PluginManager
registerBehavior() :
BehaviorSystem
registerCamera() :
RenderSystem
registerComponent() :
Scene
registerJoint() :
PhysicsSystem2D
registerRenderer() :
RenderSystem
registerRigidBody() :
PhysicsSystem2D
registerSystem() :
Scene
registerType() :
TypeRegistry
registerUIRenderer() :
UIRenderSystem
release() :
Audio
,
Font
,
Resource
,
Texture
releaseFocus() :
TextInputGate
removeClip() :
AnimationComponent
removeComponent() :
GameObject
removeGameObject() :
Scene
removeGameObjectByName() :
Scene
removeParam() :
Animator
removeState() :
Animator
removeTransition() :
Animator
RenderCoordinatesToWindow() :
Renderer
Renderer() :
Renderer
RendererComponent() :
RendererComponent
RenderSystem() :
RenderSystem
requestFocus() :
TextInputGate
requestSort() :
UIRendererComponent
resetAllBehaviors() :
BehaviorSystem
resetComponent() :
System
resetCurrent() :
EngineContext
resetPressed() :
UIButton
ResetState() :
Input
resetState() :
Input
ResetTotalTime() :
Time
ResolveAssetPath() :
ResourceManager
ResolveBases() :
TypeRegistry
resolveBases() :
TypeRegistry
resolveParentRect() :
UITransform
Resource() :
Resource
ResourceManager() :
ResourceManager
resume() :
AnimationComponent
,
AudioTrack
ResumeAll() :
AudioPlayer
resumeAll() :
AudioTrackGroup
RigidBody2D() :
RigidBody2D
Run() :
Game
run() :
Game
制作者
1.17.0