ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
Toggle main menu visibility
载入中...
搜索中...
未找到
这里是所有函数, 及指向其所属类的链接:
A
B
C
D
E
F
G
H
I
L
M
O
P
R
S
T
U
V
W
~
- r -
ReadPixels() :
Renderer
Register() :
TypeInfoBuilder
,
TypeRegistry
RegisterAllTypes() :
PluginManager
registerBehavior() :
BehaviorSystem
registerCamera() :
RenderSystem
registerComponent() :
Scene
registerRenderer() :
RenderSystem
registerRigidBody() :
PhysicsSystem2D
registerSystem() :
Scene
registerType() :
TypeRegistry
registerUIRenderer() :
UIRenderSystem
releaseFocus() :
TextInputGate
removeComponent() :
GameObject
removeGameObject() :
Scene
removeGameObjectByName() :
Scene
RenderCoordinatesToWindow() :
Renderer
Renderer() :
Renderer
RendererComponent() :
RendererComponent
RenderSystem() :
RenderSystem
requestFocus() :
TextInputGate
requestSort() :
UIRendererComponent
resetComponent() :
System
resetCurrent() :
EngineContext
resetPressed() :
UIButton
ResolveBases() :
TypeRegistry
resolveBases() :
TypeRegistry
resolveParentRect() :
UITransform
ResourceManager() :
ResourceManager
resume() :
AnimationComponent
,
AudioTrack
ResumeAll() :
AudioPlayer
resumeAll() :
AudioTrackGroup
RigidBody2D() :
RigidBody2D
Run() :
Game
run() :
Game
制作者
1.17.0