ShitEngine
1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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AudioSource 成员列表
成员的完整列表,这些成员属于
AudioSource
,包括所有继承而来的类成员
AudioSource
()=default
AudioSource
Behavior
()=default
Behavior
Component
()
Component
Component
(const Component &)=delete
Component
Component
(Component &&)=delete
Component
getAudioPath
() const
AudioSource
inline
getOwner
() const
Component
inline
getUuid
() const
Component
inline
getVolume
() const
AudioSource
inline
isLoop
() const
AudioSource
inline
isPlayOnStart
() const
AudioSource
inline
isRegistered
() const
Component
inline
isStarted
() const
Behavior
inline
m_isRegistered
Component
protected
m_isStarted
Behavior
protected
m_owner
Component
protected
m_uuid
Component
protected
onAfterDeserialize
()
Component
inline
virtual
onAttach
() override
Behavior
virtual
onCollisionEnter
(GameObject *other)
Behavior
virtual
onCollisionExit
(GameObject *other)
Behavior
virtual
onCollisionStay
(GameObject *other)
Behavior
virtual
onCreate
() override
Behavior
virtual
onDestroy
() override
Behavior
virtual
onDetach
() override
Behavior
virtual
onFieldChanged
(const std::string &fieldName)
Component
inline
virtual
onFixedUpdate
(float fixedDt)
Behavior
virtual
onStart
() override
AudioSource
virtual
onUpdate
()
Behavior
virtual
operator=
(const Component &)=delete
Component
operator=
(Component &&)=delete
Component
pause
()
AudioSource
play
()
AudioSource
setAudioPath
(const std::string &path)
AudioSource
setLoop
(bool loop)
AudioSource
setPlayOnStart
(bool playOnStart)
AudioSource
setRegistered
(bool registered)
Component
inline
protected
setStarted
(bool isStarted)
Behavior
inline
setUuid
(uint64_t uuid)
Component
inline
setVolume
(float volume)
AudioSource
stop
()
AudioSource
~Behavior
() override=default
Behavior
~Component
()=default
Component
virtual
制作者
1.17.0