ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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UITransform 成员列表
成员的完整列表,这些成员属于
UITransform
,包括所有继承而来的类成员
Component
()
Component
Component
(const Component &)=delete
Component
Component
(Component &&)=delete
Component
getAnchoredPosition
() const
UITransform
inline
getAnchorMax
() const
UITransform
inline
getAnchorMin
() const
UITransform
inline
getHeight
() const
UITransform
inline
getOwner
() const
Component
inline
getPivot
() const
UITransform
inline
getScreenRect
(const SDL_FRect *parentRect) const
UITransform
getWidth
() const
UITransform
inline
getZIndex
() const
UITransform
inline
isRegistered
() const
Component
inline
m_isRegistered
Component
protected
m_owner
Component
protected
onAfterDeserialize
()
Component
inline
virtual
onAttach
()
Component
inline
virtual
onCreate
()
Component
inline
virtual
onDestroy
()
Component
inline
virtual
onDetach
()
Component
inline
virtual
operator=
(const Component &)=delete
Component
operator=
(Component &&)=delete
Component
resolveParentRect
() const
UITransform
setAnchoredPosition
(const Vector2 &position)
UITransform
inline
setAnchorMax
(const Vector2 &anchorMax)
UITransform
inline
setAnchorMin
(const Vector2 &anchorMin)
UITransform
inline
setHeight
(float height)
UITransform
inline
setPivot
(const Vector2 &pivot)
UITransform
inline
setRegistered
(bool registered)
Component
inline
protected
setWidth
(float width)
UITransform
inline
setZIndex
(int zIndex)
UITransform
inline
UITransform
()=default
UITransform
UITransform
(float anchoredPositionX, float anchoredPositionY, float width, float height)
UITransform
~Component
()=default
Component
virtual
~UITransform
() override=default
UITransform
制作者
1.17.0