ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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UITransform 成员列表

成员的完整列表,这些成员属于 UITransform,包括所有继承而来的类成员

Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
getAnchoredPosition() constUITransforminline
getAnchorMax() constUITransforminline
getAnchorMin() constUITransforminline
getHeight() constUITransforminline
getOwner() constComponentinline
getPivot() constUITransforminline
getScreenRect(const SDL_FRect *parentRect) constUITransform
getWidth() constUITransforminline
getZIndex() constUITransforminline
isRegistered() constComponentinline
m_isRegisteredComponentprotected
m_ownerComponentprotected
onAfterDeserialize()Componentinlinevirtual
onAttach()Componentinlinevirtual
onCreate()Componentinlinevirtual
onDestroy()Componentinlinevirtual
onDetach()Componentinlinevirtual
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
resolveParentRect() constUITransform
setAnchoredPosition(const Vector2 &position)UITransforminline
setAnchorMax(const Vector2 &anchorMax)UITransforminline
setAnchorMin(const Vector2 &anchorMin)UITransforminline
setHeight(float height)UITransforminline
setPivot(const Vector2 &pivot)UITransforminline
setRegistered(bool registered)Componentinlineprotected
setWidth(float width)UITransforminline
setZIndex(int zIndex)UITransforminline
UITransform()=defaultUITransform
UITransform(float anchoredPositionX, float anchoredPositionY, float width, float height)UITransform
~Component()=defaultComponentvirtual
~UITransform() override=defaultUITransform