ShitEngine 1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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UITextArea 成员列表

成员的完整列表,这些成员属于 UITextArea,包括所有继承而来的类成员

acquireFont()UITextInputprotected
byteToChar(const std::string &s, size_t byteOff)UITextInputprotectedstatic
charToByte(const std::string &s, size_t charIdx)UITextInputprotectedstatic
clampCursor()UITextInputprotected
Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
containsPoint(const SDL_FRect &screenRect, const Vector2 &point) constUIRendererComponentvirtual
deleteSelection()UITextInputprotected
getCharacterCount() constUITextInputprotected
getCursorColor() constUITextInputinline
getFontHeight() constUITextInputinline
getFontPath() constUITextInputinline
getFontSize() constUITextInputinline
getOwner() constComponentinline
getPlaceholder() constUITextInputinline
getPlaceholderColor() constUITextInputinline
getSelectionColor() constUITextInputinline
getText() constUITextInputinline
getTextColor() constUITextInputinline
getUuid() constComponentinline
getZIndex() constUIRendererComponentinline
insertNewline() overrideUITextAreaprotectedvirtual
insertText(const std::string &utf8)UITextInputprotectedvirtual
isFocused() constUITextInputinline
isMultiline() constUITextInputinline
isRegistered() constComponentinline
isVisible() constUIRendererComponentinline
m_cursorUITextInputprotected
m_cursorColorUITextInputprotected
m_fontHeightUITextInputprotected
m_fontPathUITextInputprotected
m_fontSizeUITextInputprotected
m_isDirtyUITextInputprotected
m_isFocusedUITextInputprotected
m_isMultilineUITextInputprotected
m_isRegisteredComponentprotected
m_isVisibleUIRendererComponentprotected
m_ownerComponentprotected
m_placeholderUITextInputprotected
m_placeholderColorUITextInputprotected
m_preeditUITextInputprotected
m_preeditLengthUITextInputprotected
m_preeditStartUITextInputprotected
m_selectionAnchorUITextInputprotected
m_selectionColorUITextInputprotected
m_textUITextInputprotected
m_textColorUITextInputprotected
m_uuidComponentprotected
m_zIndexUIRendererComponentprotected
markDirty()UITextInputinlineprotected
moveCursor(int deltaChars, bool selecting)UITextInputprotected
moveCursorToBoundary(bool toStart, bool selecting)UITextInputprotected
onAfterDeserialize()Componentinlinevirtual
onAttach() overrideUIRendererComponentvirtual
onCreate()Componentinlinevirtual
onFieldChanged(const std::string &fieldName)Componentinlinevirtual
onKeyDown(KeyCode key, bool shift, bool ctrl) overrideUITextAreaprotectedvirtual
onRender(const SDL_FRect &screenRect) overrideUITextAreaprotectedvirtual
onTextEditing(const char *utf8Text, int start, int length)UITextInput
onTextInput(const char *utf8Text)UITextInput
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
requestSort()UIRendererComponentprotected
setCursorColor(const Color &color)UITextInputinline
setFocused(bool focused)UITextInput
setFontPath(const std::string &fontPath)UITextInputinline
setFontSize(float fontSize)UITextInputinline
setPlaceholder(const std::string &placeholder)UITextInputinline
setPlaceholderColor(const Color &color)UITextInputinline
setRegistered(bool registered)Componentinlineprotected
setSelectionColor(const Color &color)UITextInputinline
setText(const std::string &text)UITextInputvirtual
setTextColor(const Color &color)UITextInputinline
setUuid(uint64_t uuid)Componentinline
setVisible(bool visible)UIRendererComponentinline
setZIndex(int zIndex)UIRendererComponentinline
toSDLColor(const Color &color)UIRendererComponentinlineprotectedstatic
UIRendererComponent()UIRendererComponent
UITextArea()UITextArea
UITextInput()=defaultUITextInput
~Component()=defaultComponentvirtual
~UIRendererComponent() override=defaultUIRendererComponent
~UITextArea() override=defaultUITextArea
~UITextInput() overrideUITextInput