ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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UIText 成员列表

成员的完整列表,这些成员属于 UIText,包括所有继承而来的类成员

Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
containsPoint(const SDL_FRect &screenRect, const Vector2 &point) constUIRendererComponentvirtual
getAnchor() constUITextinline
getColor() constUITextinline
getFontPath() constUITextinline
getFontSize() constUITextinline
getOwner() constComponentinline
getText() constUITextinline
getZIndex() constUIRendererComponentinline
isRegistered() constComponentinline
isVisible() constUIRendererComponentinline
m_isRegisteredComponentprotected
m_isVisibleUIRendererComponentprotected
m_ownerComponentprotected
m_zIndexUIRendererComponentprotected
onAfterDeserialize()Componentinlinevirtual
onAttach() overrideUIRendererComponentvirtual
onCreate()Componentinlinevirtual
onDestroy() overrideUITextvirtual
onDetach() overrideUIRendererComponentvirtual
onRender(const SDL_FRect &screenRect) overrideUITextvirtual
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
requestSort()UIRendererComponentprotected
setAnchor(TextAnchor anchor)UITextinline
setColor(const Color &color)UITextinline
setFontPath(const std::string &fontPath)UITextinline
setFontSize(float fontSize)UITextinline
setRegistered(bool registered)Componentinlineprotected
setText(const std::string &text)UITextinline
setVisible(bool visible)UIRendererComponentinline
setZIndex(int zIndex)UIRendererComponentinline
TextAnchor 枚举名称UIText
toSDLColor(const Color &color)UIRendererComponentinlineprotectedstatic
UIRendererComponent()UIRendererComponent
UIText()=defaultUIText
UIText(const std::string &text, const std::string &fontPath, float fontSize)UIText
~Component()=defaultComponentvirtual
~UIRendererComponent() override=defaultUIRendererComponent
~UIText() overrideUIText