ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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UIRenderSystem 成员列表

成员的完整列表,这些成员属于 UIRenderSystem,包括所有继承而来的类成员

destroy() overrideUIRenderSystemvirtual
getPriority() constSysteminline
getScene() constSysteminline
init()Systemvirtual
m_prioritySystemprotected
m_sceneSystemprotected
markSortDirty()UIRenderSysteminline
onComponentAttached(Component *component) overrideUIRenderSystemvirtual
onComponentDetached(Component *component) overrideUIRenderSystemvirtual
registerUIRenderer(UIRendererComponent *renderer)UIRenderSystem
resetComponent(Component *comp)Systemprotected
setPriority(int priority)Systeminline
setScene(Scene *scene)Systeminline
System(int priority=0)System
UIRenderSystem(int priority=200)UIRenderSystem
unregisterUIRenderer(UIRendererComponent *renderer)UIRenderSystem
update() overrideUIRenderSystemvirtual
~System()Systemvirtual
~UIRenderSystem() overrideUIRenderSystem