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ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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成员的完整列表,这些成员属于 UIRenderSystem,包括所有继承而来的类成员
| destroy() override | UIRenderSystem | virtual |
| getPriority() const | System | inline |
| getScene() const | System | inline |
| init() | System | virtual |
| m_priority | System | protected |
| m_scene | System | protected |
| markSortDirty() | UIRenderSystem | inline |
| onComponentAttached(Component *component) override | UIRenderSystem | virtual |
| onComponentDetached(Component *component) override | UIRenderSystem | virtual |
| registerUIRenderer(UIRendererComponent *renderer) | UIRenderSystem | |
| resetComponent(Component *comp) | System | protected |
| setPriority(int priority) | System | inline |
| setScene(Scene *scene) | System | inline |
| System(int priority=0) | System | |
| UIRenderSystem(int priority=200) | UIRenderSystem | |
| unregisterUIRenderer(UIRendererComponent *renderer) | UIRenderSystem | |
| update() override | UIRenderSystem | virtual |
| ~System() | System | virtual |
| ~UIRenderSystem() override | UIRenderSystem |