ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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UIImage 成员列表

成员的完整列表,这些成员属于 UIImage,包括所有继承而来的类成员

Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
containsPoint(const SDL_FRect &screenRect, const Vector2 &point) constUIRendererComponentvirtual
getColor() constUIImageinline
getOwner() constComponentinline
getSourceRect() constUIImageinline
getTexturePath() constUIImageinline
getZIndex() constUIRendererComponentinline
isFlipped() constUIImageinline
isRegistered() constComponentinline
isVisible() constUIRendererComponentinline
m_isRegisteredComponentprotected
m_isVisibleUIRendererComponentprotected
m_ownerComponentprotected
m_zIndexUIRendererComponentprotected
onAfterDeserialize()Componentinlinevirtual
onAttach() overrideUIRendererComponentvirtual
onCreate()Componentinlinevirtual
onDestroy() overrideUIImagevirtual
onDetach() overrideUIRendererComponentvirtual
onRender(const SDL_FRect &screenRect) overrideUIImagevirtual
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
requestSort()UIRendererComponentprotected
setColor(const Color &color)UIImageinline
setFlipped(bool flipped)UIImageinline
setRegistered(bool registered)Componentinlineprotected
setSourceRect(const std::optional< SDL_FRect > &sourceRect)UIImageinline
setTexturePath(const std::string &texturePath)UIImageinline
setVisible(bool visible)UIRendererComponentinline
setZIndex(int zIndex)UIRendererComponentinline
toSDLColor(const Color &color)UIRendererComponentinlineprotectedstatic
UIImage()=defaultUIImage
UIImage(const std::string &texturePath)UIImageexplicit
UIRendererComponent()UIRendererComponent
~Component()=defaultComponentvirtual
~UIImage() overrideUIImage
~UIRendererComponent() override=defaultUIRendererComponent