ShitEngine
1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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Tilemap 成员列表
成员的完整列表,这些成员属于
Tilemap
,包括所有继承而来的类成员
clear
()
Tilemap
Component
()
Component
Component
(const Component &)=delete
Component
Component
(Component &&)=delete
Component
getGlobalBounds
() override
Tilemap
virtual
getGridData
() const
Tilemap
inline
getGridHeight
() const
Tilemap
inline
getGridWidth
() const
Tilemap
inline
getOwner
() const
Component
inline
getTexturePath
() const
Tilemap
inline
getTile
(int col, int row) const
Tilemap
getTileCount
() const
Tilemap
getTileHeight
() const
Tilemap
inline
getTileWidth
() const
Tilemap
inline
getTileWorldSize
() const
Tilemap
inline
getUuid
() const
Component
inline
getZIndex
() const
RendererComponent
inline
isEmpty
() const
Tilemap
isRegistered
() const
Component
inline
isVisible
() const
RendererComponent
inline
m_isRegistered
Component
protected
m_isVisible
RendererComponent
protected
m_owner
Component
protected
m_uuid
Component
protected
m_zIndex
RendererComponent
protected
onAfterDeserialize
() override
Tilemap
virtual
onAttach
() override
RendererComponent
virtual
onCreate
()
Component
inline
virtual
onDestroy
() override
RendererComponent
virtual
onDetach
() override
RendererComponent
virtual
onFieldChanged
(const std::string &fieldName) override
Tilemap
virtual
onRender
(SDL_Renderer *renderer, const CameraComponent *camera) const override
Tilemap
virtual
operator=
(const Component &)=delete
Component
operator=
(Component &&)=delete
Component
RendererComponent
()
RendererComponent
setGridData
(const std::string &data)
Tilemap
setGridSize
(int cols, int rows)
Tilemap
setRegistered
(bool registered)
Component
inline
protected
setTexturePath
(const std::string &path)
Tilemap
setTile
(int col, int row, int tileId)
Tilemap
setTileSize
(int w, int h)
Tilemap
setTileWorldSize
(const Vector2 &size)
Tilemap
setUuid
(uint64_t uuid)
Component
inline
setVisible
(bool isVisible)
RendererComponent
inline
setZIndex
(int zIndex)
RendererComponent
inline
Tilemap
()
Tilemap
TilemapDrawTool
class
Tilemap
friend
~Component
()=default
Component
virtual
~RendererComponent
() override=default
RendererComponent
~Tilemap
() override
Tilemap
制作者
1.17.0