ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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RigidBody2D 成员列表

成员的完整列表,这些成员属于 RigidBody2D,包括所有继承而来的类成员

applyForce(const Vector2 &force, bool wake=true)RigidBody2D
applyForceToCenter(const Vector2 &force, bool wake=true)RigidBody2D
applyImpulse(const Vector2 &impulse, bool wake=true)RigidBody2D
Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
getBodyGeneration() constRigidBody2Dinline
getBodyIndex() constRigidBody2Dinline
getBodyType() constRigidBody2Dinline
getBodyWorld0() constRigidBody2Dinline
getGravityScale() constRigidBody2Dinline
getLinearDamping() constRigidBody2Dinline
getLinearVelocity() constRigidBody2D
getOwner() constComponentinline
hasValidBody() constRigidBody2Dinline
isFixedRotation() constRigidBody2Dinline
isRegistered() constComponentinline
m_isRegisteredComponentprotected
m_ownerComponentprotected
onAfterDeserialize()Componentinlinevirtual
onAttach() overrideRigidBody2Dvirtual
onCreate() overrideRigidBody2Dvirtual
onDestroy() overrideRigidBody2Dvirtual
onDetach() overrideRigidBody2Dvirtual
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
PhysicsSystem2D classRigidBody2Dfriend
RigidBody2D()RigidBody2D
setBodyType(Type type)RigidBody2D
setFixedRotation(bool fixed)RigidBody2Dinline
setGravityScale(float scale)RigidBody2Dinline
setLinearDamping(float damping)RigidBody2Dinline
setLinearVelocity(const Vector2 &velocity)RigidBody2D
setRegistered(bool registered)Componentinlineprotected
setTransform(const Vector2 &position, float rotationDegrees)RigidBody2D
Type 枚举名称RigidBody2D
~Component()=defaultComponentvirtual
~RigidBody2D() overrideRigidBody2D