ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
Toggle main menu visibility
载入中...
搜索中...
未找到
RigidBody2D 成员列表
成员的完整列表,这些成员属于
RigidBody2D
,包括所有继承而来的类成员
applyForce
(const Vector2 &force, bool wake=true)
RigidBody2D
applyForceToCenter
(const Vector2 &force, bool wake=true)
RigidBody2D
applyImpulse
(const Vector2 &impulse, bool wake=true)
RigidBody2D
Component
()
Component
Component
(const Component &)=delete
Component
Component
(Component &&)=delete
Component
getBodyGeneration
() const
RigidBody2D
inline
getBodyIndex
() const
RigidBody2D
inline
getBodyType
() const
RigidBody2D
inline
getBodyWorld0
() const
RigidBody2D
inline
getGravityScale
() const
RigidBody2D
inline
getLinearDamping
() const
RigidBody2D
inline
getLinearVelocity
() const
RigidBody2D
getOwner
() const
Component
inline
hasValidBody
() const
RigidBody2D
inline
isFixedRotation
() const
RigidBody2D
inline
isRegistered
() const
Component
inline
m_isRegistered
Component
protected
m_owner
Component
protected
onAfterDeserialize
()
Component
inline
virtual
onAttach
() override
RigidBody2D
virtual
onCreate
() override
RigidBody2D
virtual
onDestroy
() override
RigidBody2D
virtual
onDetach
() override
RigidBody2D
virtual
operator=
(const Component &)=delete
Component
operator=
(Component &&)=delete
Component
PhysicsSystem2D
class
RigidBody2D
friend
RigidBody2D
()
RigidBody2D
setBodyType
(Type type)
RigidBody2D
setFixedRotation
(bool fixed)
RigidBody2D
inline
setGravityScale
(float scale)
RigidBody2D
inline
setLinearDamping
(float damping)
RigidBody2D
inline
setLinearVelocity
(const Vector2 &velocity)
RigidBody2D
setRegistered
(bool registered)
Component
inline
protected
setTransform
(const Vector2 &position, float rotationDegrees)
RigidBody2D
Type
枚举名称
RigidBody2D
~Component
()=default
Component
virtual
~RigidBody2D
() override
RigidBody2D
制作者
1.17.0