ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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PhysicsSystem2D 成员列表
成员的完整列表,这些成员属于
PhysicsSystem2D
,包括所有继承而来的类成员
createRigidBody
(RigidBody2D *body)
PhysicsSystem2D
destroy
() override
PhysicsSystem2D
virtual
destroyRigidBody
(RigidBody2D *body)
PhysicsSystem2D
getGravity
() const
PhysicsSystem2D
inline
getPixelsPerMeter
() const
PhysicsSystem2D
inline
getPriority
() const
System
inline
getScene
() const
System
inline
init
() override
PhysicsSystem2D
virtual
m_priority
System
protected
m_scene
System
protected
onComponentAttached
(Component *component) override
PhysicsSystem2D
virtual
onComponentDetached
(Component *component) override
PhysicsSystem2D
virtual
PhysicsSystem2D
(int priority=50)
PhysicsSystem2D
explicit
registerRigidBody
(RigidBody2D *body)
PhysicsSystem2D
resetComponent
(Component *comp)
System
protected
RigidBody2D
class
PhysicsSystem2D
friend
setGravity
(const Vector2 &gravity)
PhysicsSystem2D
setPixelsPerMeter
(float ppm)
PhysicsSystem2D
setPriority
(int priority)
System
inline
setScene
(Scene *scene)
System
inline
System
(int priority=0)
System
unregisterRigidBody
(RigidBody2D *body)
PhysicsSystem2D
update
() override
PhysicsSystem2D
virtual
~PhysicsSystem2D
() override
PhysicsSystem2D
~System
()
System
virtual
制作者
1.17.0