ShitEngine
1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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PhysicsSystem2D 成员列表
成员的完整列表,这些成员属于
PhysicsSystem2D
,包括所有继承而来的类成员
createJoint
(Joint2D *joint)
PhysicsSystem2D
createRigidBody
(RigidBody2D *body)
PhysicsSystem2D
destroy
() override
PhysicsSystem2D
virtual
destroyJoint
(Joint2D *joint)
PhysicsSystem2D
destroyRigidBody
(RigidBody2D *body)
PhysicsSystem2D
fixedUpdate
(float fixedDt) override
PhysicsSystem2D
virtual
getGravity
() const
PhysicsSystem2D
inline
getPixelsPerMeter
() const
PhysicsSystem2D
inline
getPriority
() const
System
inline
getScene
() const
System
inline
init
() override
PhysicsSystem2D
virtual
m_priority
System
protected
m_scene
System
protected
onComponentAttached
(Component *component) override
PhysicsSystem2D
virtual
onComponentDetached
(Component *component) override
PhysicsSystem2D
virtual
onFieldChanged
(const std::string &fieldName) override
PhysicsSystem2D
virtual
PhysicsSystem2D
(int priority=50)
PhysicsSystem2D
explicit
rebuildJoint
(Joint2D *joint)
PhysicsSystem2D
registerJoint
(Joint2D *joint)
PhysicsSystem2D
registerRigidBody
(RigidBody2D *body)
PhysicsSystem2D
resetComponent
(Component *comp)
System
protected
RigidBody2D
class
PhysicsSystem2D
friend
setGravity
(const Vector2 &gravity)
PhysicsSystem2D
setPixelsPerMeter
(float ppm)
PhysicsSystem2D
setPriority
(int priority)
System
inline
setScene
(Scene *scene)
System
inline
System
(int priority=0)
System
unregisterJoint
(Joint2D *joint)
PhysicsSystem2D
unregisterRigidBody
(RigidBody2D *body)
PhysicsSystem2D
update
() override
PhysicsSystem2D
virtual
~PhysicsSystem2D
() override
PhysicsSystem2D
~System
()
System
virtual
制作者
1.17.0