ShitEngine
1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
Toggle main menu visibility
载入中...
搜索中...
未找到
Joint2D 成员列表
成员的完整列表,这些成员属于
Joint2D
,包括所有继承而来的类成员
Component
()
Component
Component
(const Component &)=delete
Component
Component
(Component &&)=delete
Component
getAnchor
() const
Joint2D
inline
getConnectedBody
() const
Joint2D
getJointGeneration
() const
Joint2D
inline
getJointIndex
() const
Joint2D
inline
getJointWorld0
() const
Joint2D
inline
getLength
() const
Joint2D
inline
getOwner
() const
Component
inline
getType
() const
Joint2D
inline
getUuid
() const
Component
inline
hasValidJoint
() const
Joint2D
inline
isRegistered
() const
Component
inline
Joint2D
()
Joint2D
m_isRegistered
Component
protected
m_owner
Component
protected
m_uuid
Component
protected
onAfterDeserialize
()
Component
inline
virtual
onAttach
() override
Joint2D
virtual
onCreate
() override
Joint2D
virtual
onDestroy
() override
Joint2D
virtual
onDetach
() override
Joint2D
virtual
onFieldChanged
(const std::string &fieldName) override
Joint2D
virtual
operator=
(const Component &)=delete
Component
operator=
(Component &&)=delete
Component
PhysicsSystem2D
class
Joint2D
friend
setAnchor
(const Vector2 &anchor)
Joint2D
setAxisAngle
(float deg)
Joint2D
setConnectedBody
(RigidBody2D *body)
Joint2D
setDampingRatio
(float ratio)
Joint2D
setEnableLimit
(bool enable)
Joint2D
setEnableMotor
(bool enable)
Joint2D
setEnableSpring
(bool enable)
Joint2D
setHertz
(float hertz)
Joint2D
setLength
(float length)
Joint2D
setLowerAngle
(float deg)
Joint2D
setLowerTranslation
(float v)
Joint2D
setMaxMotorForce
(float force)
Joint2D
setMaxMotorTorque
(float torque)
Joint2D
setMotorSpeed
(float speed)
Joint2D
setRegistered
(bool registered)
Component
inline
protected
setType
(JointType type)
Joint2D
setUpperAngle
(float deg)
Joint2D
setUpperTranslation
(float v)
Joint2D
setUuid
(uint64_t uuid)
Component
inline
~Component
()=default
Component
virtual
~Joint2D
() override
Joint2D
制作者
1.17.0