|
ShitEngine
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
|
成员的完整列表,这些成员属于 EngineContext,包括所有继承而来的类成员
| audio | EngineContext | |
| config | EngineContext | |
| current() | EngineContext | static |
| EngineContext()=default | EngineContext | |
| EngineContext(const EngineContext &)=delete | EngineContext | |
| EngineContext(EngineContext &&)=delete | EngineContext | |
| eventBus | EngineContext | |
| game | EngineContext | |
| input | EngineContext | |
| operator=(const EngineContext &)=delete | EngineContext | |
| operator=(EngineContext &&)=delete | EngineContext | |
| renderer | EngineContext | |
| resetCurrent() | EngineContext | static |
| resources | EngineContext | |
| sceneManager | EngineContext | |
| setCurrent(EngineContext *ctx) | EngineContext | static |
| textInputGate | EngineContext | |
| time | EngineContext | |
| typeRegistry | EngineContext | |
| window | EngineContext | |
| ~EngineContext()=default | EngineContext |