ShitEngine 1.4.2
基于 C++20 与 SDL3 的轻量级 2D 游戏引擎
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Animator 成员列表

成员的完整列表,这些成员属于 Animator,包括所有继承而来的类成员

addParam(const std::string &name, AnimatorParamType type)Animator
addState(const std::string &name)Animator
addTransition(int fromState, int toState)Animator
Animator()Animator
Behavior()=defaultBehavior
Component()Component
Component(const Component &)=deleteComponent
Component(Component &&)=deleteComponent
currentStateIndex() constAnimatorinline
currentStateName() constAnimator
evaluateTransitions()Animator
findParam(const std::string &name) constAnimator
getDataGeneration() constAnimatorinline
getOwner() constComponentinline
getUuid() constComponentinline
isPlaying() constAnimatorinline
isRegistered() constComponentinline
isStarted() constBehaviorinline
m_isRegisteredComponentprotected
m_isStartedBehaviorprotected
m_ownerComponentprotected
m_uuidComponentprotected
onAfterDeserialize() overrideAnimatorvirtual
onAttach() overrideAnimatorvirtual
onCollisionEnter(GameObject *other)Behaviorvirtual
onCollisionExit(GameObject *other)Behaviorvirtual
onCollisionStay(GameObject *other)Behaviorvirtual
onCreate() overrideBehaviorvirtual
onDestroy() overrideAnimatorvirtual
onDetach() overrideBehaviorvirtual
onFieldChanged(const std::string &fieldName) overrideAnimatorvirtual
onFixedUpdate(float fixedDt)Behaviorvirtual
onStart() overrideAnimatorvirtual
onUpdate() overrideAnimatorvirtual
operator=(const Component &)=deleteComponent
operator=(Component &&)=deleteComponent
paramAt(int index) constAnimator
paramCount() constAnimatorinline
removeParam(int index)Animator
removeState(int index)Animator
removeTransition(int index)Animator
setBool(const std::string &name, bool value)Animator
setCurrentState(int index)Animator
setFloat(const std::string &name, float value)Animator
setParam(int index, const AnimatorParameter &param)Animator
setRegistered(bool registered)Componentinlineprotected
setStarted(bool isStarted)Behaviorinline
setState(int index, const AnimatorState &state)Animator
setTransition(int index, const AnimatorTransition &transition)Animator
setTrigger(const std::string &name)Animator
setUuid(uint64_t uuid)Componentinline
stateAt(int index) constAnimator
stateCount() constAnimatorinline
syncData()Animator
transitionAt(int index) constAnimator
transitionCount() constAnimatorinline
~Animator() overrideAnimator
~Behavior() override=defaultBehavior
~Component()=defaultComponentvirtual